AI Insights · Timothy · January 2023
Top 5 Character Collection Games in Australia Q4 2022
In Q4 2022, character collection games saw significant activity in Australia. Insights from Sensor Tower reveal notable trends in downloads, revenue, and active users for the top-performing apps.
In the fourth quarter of 2022, character collection games experienced varying degrees of success in Australia. According to data from Sensor Tower, the following apps stood out in terms of weekly downloads, revenue, and active users.
My Singing Monsters from Big Blue Bubble showed a remarkable increase in weekly revenue, peaking at around $77.5K during the last week of December. Weekly downloads also saw a significant rise, reaching approximately 31.7K in early November. Active users surged to a high of about 55.3K in mid-November before stabilizing at around 46K by the end of the quarter.
Subway Surfers by Sybo Games ApS maintained a steady performance with weekly downloads ranging from 12.1K to 23.7K. Revenue remained relatively stable, fluctuating between $1.8K and $4.1K. The game consistently engaged a large user base, with weekly active users peaking at approximately 830K in late September and maintaining a strong presence of over 500K towards the end of December.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw an upward trend in weekly revenue, reaching a notable peak of around $45.1K in mid-December. Downloads surged in mid-November, hitting a high of about 37.8K. The number of active users also increased significantly, peaking at approximately 89.2K in late November.
Hero Clash:Catch the Thief by 9z Games(HK) demonstrated impressive growth, particularly in weekly revenue, which climbed to about $16.4K by the end of December. Downloads peaked at around 55.6K in early December, while active users reached a high of approximately 82.4K during the same period.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a fluctuating but generally strong performance. Weekly revenue reached its highest point at around $130.9K in late October. Downloads saw a significant peak of about 71.1K in late September, while active users maintained a steady range, peaking at approximately 145K in late September and stabilizing around 96.3K by the end of December.
These insights from Sensor Tower highlight the dynamic nature of the character collection game market in Australia during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.